Top board games taboo
Codenames: Pictures. Wits and Wagers. Secret Hitler. Sketchy Tales Disney. What Do You Meme. Consenting to these technologies will allow us and our partners to process personal data such as browsing behavior or unique IDs on this site.
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The players must then try to guess what word the person that gave them the drawing was trying to capture. When everyone has their word guesses, they pass those guesses to the left. Now, the next person in line has to try to draw the word that the last person guessed.
The fun of this game is seeing just how far away from the original word you end up when the sketchbook makes it back to its original owner, and what kind of wildly off-base guesses were made along the way.
This party game draws inspiration from games like Mafia and Werewolf. It puts players in the shoes of a group of resistance fighters trying to bring down an imperial government. Each round you send a group of players out on a mission, and secret votes are cast by everyone on the mission to make it pass or fail. If even one player throws a fail token into the pool, the mission is sabotaged — but now the other players know that one of those people must be working against them! The Resistance is a great update for a classic party game, adding mechanics to the format that encourage player interaction more and remove the element of elimination from the game.
Honestly, it was hard not to want to open with this one. They always say you should save the best for last, though. Codenames may be one of the best party games on the market right now. It follows a similar theme as Taboo in that word-guessing is part of the game, but this game is a little more complex.
In Codenames, players divide into two teams of spies who are trying to make contact with their agents in the field. The problem? You only know your agents by their Codenames. Each team designates a spymaster, who knows the Codenames of all the agents they want their team to guess. That clue could refer to multiple words on the board, but you have to be careful about this — if the spymaster accidentally steers their team into an enemy spy they inadvertently help their opponents.
Even worse, one of the cards on the board hides an assassin that, if picked, will instantly lose the game for the team that picked it. Playing the spymaster is a real puzzle, trying to figure out how to best steer your team to the right cards without accidentally guiding them in the wrong direction.
Bar Games is a website devoted to helping you learn about the best games to play with your friends. We review the games, research the rules, and uncover helpful tips and strategies.
Get our free guide to the 50 Best Bar Games. Decrypto makes the list of games like Taboo because it is another interesting party communication game that involves clues making a painstaking effort to get to other players and mean something. This adds much more of a puzzle aspect to the communication game, but the little roadblocks in saying the right things are still the big showcase. Players compete in two teams in Decrypto white and black , with each trying to correctly interpret the coded messages of their opponent before they do the same.
The team can see these words, the opponents cannot. Each round one team member per team is the decoder and draws a card with a series of numbers relating to the 1 — 4. They have to get their team to guess this order by giving clues, but then you are also giving clues to your opponent.
For 3 — 8 players, games run 15 — 45 minutes. Concept makes the list of board games like Taboo because it is another tricky communication game with an interesting hook. There is much more to it than just giving words, but you are still trying to paint a picture in a non traditional way. This does have you working in a different team dynamic but the vibe is the same. If you are looking to kick Taboo up a notch, this is a good choice for you.
Your goal is to guess words through the association of icons. A team of two players — neighbors at the table — choose a word or phrase that the other players need to guess.
Acting together, this team places pieces judiciously on the available icons on the game board. Being the first to get there gets you points and high score wins.
For 4 — 12 players, games run approximately 40 minutes. Codenames makes the list of games like Taboo because you are also giving word clues to a partner that are very limited. Instead of the linear back and forth of getting a point or not, this game, however, has a whole different dimension about diminishing cards inside of a grid. This makes for different gameplay but those fun and interesting communication mix ups are still there.
The group is split into two teams. You are spies and you need to get your fellow operatives out of the field before your opponent does the same. This is represented by a grid of many words that secretly each have a blue operative, red operative, bystander or evil assassin under them.
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