Next battlefield game after battlefield 3




















The multiplayer aspect of the game, when you leap into the battlefield with your team, was a lot of fun, and the battlefields were huge. The game was exclusively accessible for PC users, i. In single-player mode, the game depicts a world in which a variety of nations, including the United States, China, and the fictitious Middle Eastern Coalition, are continuously at odds with one another, while multiplayer mode offers seven distinct classes to select from.

Unfortunately, the multiplayer master server was shut down in , but it remains a work of art that was well ahead of its time. Modern Combat was a follow-up to Battlefield 2, but for consoles such as the Playstation 2 and Xbox.

The game was first published in , then an Xbox upgrade with enhanced visuals was released the following year. While the PS 2 and Xbox versions were both horribly designed, the Xbox version may be compared to the Battlefield 2 PC, but it is in no way superior.

Its official multiplayer servers were shut down in because it failed to achieve the same level of popularity as the other Battlefield titles. Battlefield is set in the year , during what is ostensibly an Ice Age, and pits the European Union against the Pan Asian Coalition in a battle for an unfrozen continent. The concept is futuristic, unlike its predecessors, and the game includes two modes: Conquest and Titan. Titan mode is a multiplayer game that looks a lot like TitanFall, except you control the Titans.

It also has a Halo 3-like appearance and can accommodate up to 64 players in multiplayer mode. In , the game got an addition called the Northern Strike Booster Pack, which was set in in Central and Northern Europe and included new maps and vehicles. Bad Company was originally designed for the PlayStation 3 and Xbox consoles, however support for the Xbox One was added later when the new system was launched. This game was published by EA in and was mostly a single-player experience, but multiplayer was included in a few modes, with Gold Rush serving as the only multiplayer online option at the time.

The Gold Rush featured the typical Attackers versus Defenders configuration in multiplayer mode, which could equip up to 24 players at once. Battlefield resembled the next-generation battlefield games in terms of visuals and gameplay features. It was published in and depicted World War II fighting in It was first launched for the Playstation 3 and Xbox , but it was subsequently updated to work with the Xbox One.

It utilized Frostbite Engine for a destructible world, similar to the Bad Company. It had a conquest mode in multiplayer at first, but after the total kills by the BF community hit 43 million, it switched to Air Superiority. This demonstrates how popular the game was, despite the fact that it was only accessible on consoles.

The aiming system in BF Bad Company 2 was built for consoles, making it simple for controller users to aim at the targets. The game was published by EA in and included simpler gameplay with fewer weapons and Rush game mode, which is still my favorite game style that I play the majority of the time. The system sounds cool in theory, as it means that unique Specialist-exclusive gadgets like Mackay's grappling hook and Boris' sentry gun can add new twists to the standard flow of Battlefield combat.

However, the issue with the way EA and DICE have implemented it is that any Specialist can spawn with any weapon, which I noticed led to some balance problems. For example, if everyone on the enemy team can spawn with rocket launchers and don't have to deal with the limitations of the Engineer class like you had to in previous games, countering vehicles becomes way too easy. The limitations of each class were a large part of what made teamwork such an integral part of the Battlefield experience, and I feel like a lot of that has been lost with the Specialist system.

Another problem with Specialists is that it makes players look identical to one another very often, especially if a lot of people in the match are using the same Specialist. This is an issue that will potentially go away once players unlock Specialist cosmetics in the full game, but regardless, it was pretty immersion-breaking during the beta.

Battlefield 's plus system and the vehicle call-in system are two new mechanics that change the way players interact with the weapon and vehicle sandbox, and after using both of them thoroughly during the beta, I've fallen in love with them. The plus system allows you to swap between various weapon attachments like sights, magazines, and barrels on the fly, while the vehicle call-in system gives you the freedom to airdrop a recon vehicle, anti-aircraft vehicle, or tank to your location if your team doesn't have too many of them already.

I vastly prefer using the plus system for weapon attachments over the way you have to swap them out between lives in older Battlefield games, as it allows players to be more flexible in combat. The vehicle call-in system, meanwhile, lets you near-instantly drop in a vehicle in situations where one will be helpful to you and your teammates, which is simply awesome.

You can even use it to get vehicles into places where they wouldn't normally be able to reach; for example, I airdropped an anti-aircraft vehicle on top of Orbital's massive tower during the beta, which allowed me to easily protect the point from incoming helicopters.

Overall, these two systems are a fantastic addition to Battlefield. Something that I was struggling with a ton during the beta is Battlefield 's gunplay, which felt strangely uncomfortable.

It's not terrible, but it certainly didn't feel as smooth and responsive as other Battlefield games, which is disappointing. Weapon recoil was difficult to manage, and it often felt like I was on the verge of losing control of my weapon. Oddly, I found the LMG to be the most stable and reliable weapon, which is weird because without a bipod you would think that an LMG would be the hardest weapon to control.

Since then, Battlefield has not received the constant post-launch support that you might expect from a game like this. In the intervening months, Halo Infinite has been supplemented with new events and cosmetic rewards , Call of Duty: Vanguard has been integrated with a brand-new Warzone experience , and even Back 4 Blood which itself had a rocky launch has unveiled a comprehensive roadmap. By contrast, it feels like there is very little actually happening with Battlefield right now and its community is starting to notice.

If you look at any given social media post from the game's official Twitter account, you will notice that almost every single reply is from people asking about when certain gaps in the experience are going to be filled or when the next meaty update will occur. Given how bleak the situation looks, it's no surprise to learn that Battlefield 's player count has plummeted since launch.

According to the Steam metrics , the game peaked at , concurrent users in November, but that figure has dropped precipitously every subsequent week. On January 10, it barely scarped 10, To rub salt into the wound, its predecessor Battlefield V actually overtook it around Christmas which is when the player count for a new release should be at its healthiest.

Reports are now filtering through that some dissatisfied players have managed to get refunds for the game, on the grounds that it is still not stable and that its multiplayer lobbies are dwindling fast. For decades now, Battlefield has been one of Electronic Arts' top franchises. Most Battlefield games earn strong reviews and have been well-received by the community, and many of them end up being some of the top-selling games of any given year. And this includes not only the main series Battlefield games , but also the spin-offs as well, with the most successful Battlefield spin-off games being the Bad Company titles.

Battlefield: Bad Company and its sequel, Battlefield: Bad Company 2 , stand out from the other games in the series due to their unique narratives, sense of humor, and character-focus. Whereas most of the Battlefield games have players taking control of random soldiers in various historical wars, the Bad Company games instead follow the exploits of Preston Marlowe and the titular Bad Company squad in fictional conflicts. More emphasis is put on the single player campaigns in the Battlefield: Bad Company games when compared to other titles in the franchise, which tend to focus almost entirely on multiplayer and treat the single player experience as an afterthought.

This has helped the Battlefield: Bad Company games carve their own niche in the Battlefield fandom as well as appeal to people who normally wouldn't play a Battlefield game. But despite the popularity of the Battlefield: Bad Company games, EA hasn't moved forward with a third game in the series.



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